![]() You are tormented or rapt, according to your tastes, by antic extended cut-scenes. You get buttonholed by wizened mentors and inexplicably annoying helpers (hi, Ravio). You battle spectacularly oversized bosses, including a tank-like version of a commonplace Moldworm. You seek out a Master Sword that fires projectiles when your health meter, made of hearts, is full. You collect tools such as arrows, bombs and mallets that open up the world map so you can retrieve three virtuous pendants and seven abstract sages. You solve puzzles to find differently sized keys in unfamiliar dungeons, each with its own magic compass. You plow through a familiar overworld, chopping down every bush and rock in sight, looking for rupees and secret passages. Shall I tell you what you do in the new Legend of Zelda game for the 3DS, A Link Between Worlds, a return to the world of 1991 SNES classic A Link to the Past? Brace yourself: You wake up as a silent boy dressed in hunter green and stumble into an epic quest.
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